A Winning Roll For Board Games

With so many physical games, sports activities, computer games and interactive toys, it might be considered something of a surprise that traditional board games have remained so popular, and yet there is a greater variety of board games available today than ever before, and these cater for a much wider age group as well.

The definition of board games is quite difficult, since there are the traditional examples that really are played upon a board, such as Ludo, Chess, Monopoly and Scrabble, and then there are games which build upon a board, such as Mouse Trap, and then have parts of the game built within the board, such as Operation. There are even examples of games where the board becomes so big that the people become the playing pieces, such as Twister.

There are even some traditional board games that have been expanded to become playground games, such as Chess or Draughts, and the board is painted on the ground, sometimes as much as ten feet square, with the laying pieces a foot high, and then players can walk around the board, and play with friends watching, almost in teams. This helps to bring a quiet solo activity out into the fresh air and involving more people.

Involving people as a group is really what board games are all about, and it is a very good thing that today there are many families that are happy to all gather around a board game and use it as a focal point for the family chat and gossip, rather than all facing away from each other and focussing on the television, or disappearing off to their own rooms and places. Board games bring people together, quite apart from any other benefits they may have.

There are certainly challenging board games that rely on brainpower, deduction and good thinking, such as Monopoly and the various detective games available, or those that require careful dexterity, calm nerves and patience. Some games of course rely purely on luck, but actually fairly few.

There are many board games available today which traditionally have been adult games, or at least suitable only for older children, yet have been redesigned and produced as scaled down, or otherwise adjusted in some way to suit younger children. One example is junior versions of scrabble, with a smaller board, more score squares, a better range of letters and the ability to score well using a vocabulary more suited to a child.

Some of the most successful games are those which allow children and adults to play together, and that look colourful and interesting, with simple rules, and a combination of both luck and skill. The adults might be more skilful and play tactically, but are subject to bad luck in just the same way as children are able to benefit from good luck. This kind of game can develop with the child as they grow older, and give them worthwhile opportunities to be with adults in a relaxed but competitive environment. It is often over a board games that incidental chat can take place which reveals more about members of the family than would otherwise be revealed, and encourages easier communication. It also, to some extent, helps to teach the child about tactics, logic, planning and teamwork – all very worthwhile skills in themselves.

Do Video Games Breed Violent People?

You hear it on the news, you read about it in magazines and papers, and it’s the accepted word on the street – our society is becoming increasingly violent, and this is largely due to video games. People often point at the selection of wear related, or violence related video games and in one fell swoop, tarnish all video games as causing nothing but a decrease in the moral standard of our society, and with the same sweep, tarnish all young people who play these games as either actual or potential thugs, who will do little more than hang around on street corners mugging people, or causing other distressful crimes.

Although at first glance it would appear that statistics offered by these people appear to bear testimony to what they say, on closer examination it becomes very quickly apparent that the truth is much farther from this portrayal of it.

It is a fact that the accident and emergency wards of hospitals see a good number of young people who have been admitted as a result of violent crime. In fact, the actual number of such cases has fallen quite dramatically in recent years, although no such decrease has been seen in the number of video games being played, or in their popularity. It is also a fact that the vast majority of these young people who have been involved in violent crime are regular players of video games.

But this statistic is woefully misleading. Since ninety percent of young boys play video games, it is always going to be the case that any random selection of boys will result in the vast majority of them being regular players of video games. It would make as much sense to identify all the young boys who volunteer for charity work occasionally, or take part in fundraising, and then identify how many of them play video games regularly. Since ninety percent of all boys play video games regularly, then these fundraising charity volunteers are going to mostly be gamers – but this is not to suggest that playing video games make you more charitable, in just the same way that playing video games doesn’t make you a violent thug.

Forty percent of girls play video games, which is to say nearly half, so again, if nearly half of all girls admitted into hospital after being involved in a violent crime are branded as being there because of video games, it makes as much sense to suggest that by not playing video games, half the girls have ended up in hospital.

These are the statistics that those who have a deep mistrust of video games like to publicise, but upon closer inspection, these claims are wildly unfounded, based on hopelessly meaningless figures and provided as only half the truth. In fact, there is no evidence to suggest that playing video games makes a person become violent. The home life and upbringing has far more influence on a person’s social and moral attitudes that a computer game.

Electronic Editions Of Board Games

Many of the classic board games are easily adapted so that they can be played in a number of ways. Computer games are so advanced these days that pretty much anything can be played on one. Video games as well can have the option of allowing players to find classic games on these systems. One of the greatest things about these electronic editions of classic board games is that it can allow multiplayer options without needing those players to actually be present. Through networking and the Internet, anyone can play games with people from all around the world.

Monopoly, Clue, and Risk are three of the biggest board games which have found life through computer games and the Internet. All of these games can be found with electronic editions that will allow you to connect with other players over the Internet and play a highly competitive game with people that you may have never even met. They all have options as well which allow you to play against the computer, meaning that you do not need any other people to actually be present in order to enjoy the board game.

This can be a great feature for killing some time in an enjoyable way. Traditionally, the only way to play any of those games was with a group of people and since that can often be harder to organize than one would immediately think, the option to play against some computer opponents can allow you to enjoy the fun of Monopoly, Risk, or Clue at any time that you wish.

Those aren’t the only three games available with computer play, though. Chess was one of the earliest games adapted to the computer and any number of editions of chess can be found for a player. Chess against the computer can actually be one of the hardest games available, as well as one of the most addictive. Playing against a computer has actually been one of the features of many different chess tournaments, trying to figure out once and for all how well the computer chess systems were written. (It actually turns out that most of the best players in the world can beat some of the hardest computer systems for while the computers can calculate every possibility in the world, they are not so good at handling the random aspects of a game and planning for a change of tactics.)

Networking with others on the Internet to play these board games can actually be a great way to make some new friends as well. Playing a great game with someone can raise a lot of camaraderie between people and when you are looking for a good game in the future, you might be able to find it again with the person you played in the past. After finding a good opponent with them and playing a number of games, you may find that you actually have more in common than just a love of games. In this way, electronic board games can actually benefit you in more ways than just one!